Project Cars: What view and device do you use?
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RetPetty
Clark GriswoId
Dominic Mako
ReadingRich
AIRAKITH
9 posters
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Project Cars: What view and device do you use?
COCKPIT/HELMET & MADCATZ PRO RACING WHEEL
FRONT WHEEL CAM TO GET FAMILIAR WITH A TRACK I DONT KNOW...
FRONT WHEEL CAM TO GET FAMILIAR WITH A TRACK I DONT KNOW...
AIRAKITH
Re: Project Cars: What view and device do you use?
I use cockpit cam and pad. I did think of using helmet cam but having ridden motorbikes on and off for the last 20 years I found the post box style slot far too small and not really what looking out of a helmet is like.
ReadingRich- Race Number : 95
Re: Project Cars: What view and device do you use?
For everyone: you can move the seat forward or back in cockpit/helmet views (not sure about the other views) by assigning the buttons and then you can change the distance of the cameras too in settings.
Last edited by AIRAKITH on Fri May 29, 2015 10:25 am; edited 1 time in total
AIRAKITH
Re: Project Cars: What view and device do you use?
It was more the way you can see more of the helmet liner than you can wearing a real lid, it's like they just stuck a go pro in a helmet and said that what it looks like. It's not the view I get out of my Nolan or the AGV before that
ReadingRich- Race Number : 95
Re: Project Cars: What view and device do you use?
I'm a controller user. It's on my bucket list to get a playseat and wheel/pedals, but that's not int he cards right now.
Regarding view, I usually stay with cockpit for open wheel cars, and hood/bonnet view for other cars. I find the MoTeC style display on the actual wheel is easier to read and gives more information than the little module at the bottom right of the game screen anyway.
Regarding view, I usually stay with cockpit for open wheel cars, and hood/bonnet view for other cars. I find the MoTeC style display on the actual wheel is easier to read and gives more information than the little module at the bottom right of the game screen anyway.
Dominic Mako- Admin
- Race Number : 32
Re: Project Cars: What view and device do you use?
hood view or roof view depending on car. Controller.
Clark GriswoId- Race Number : 3
Re: Project Cars: What view and device do you use?
I use an xb1 controller, view is incar so I can see my toes dancing on the peddles.
RetPetty- Admin
- Race Number : 7
Re: Project Cars: What view and device do you use?
Thrustmaster TX Racing Wheel with Leather GT TM 28 Racing Wheel
Astro A40 Gaming Headset
InCar View with Hands and wheel turned off
Astro A40 Gaming Headset
InCar View with Hands and wheel turned off
Re: Project Cars: What view and device do you use?
how do you race if your wheel is turned off. glad your hands are turned off too.
RetPetty- Admin
- Race Number : 7
Re: Project Cars: What view and device do you use?
I've been racing third person from day one and still do.
I use a game pad too so, makes things interesting. I've tried bonnet view and I like that somewhat but I personally feel that looking over the back of the car I can tell what the back end is doing at the sacrifice of maybe coming into a corner too sharp or wide.
I use a game pad too so, makes things interesting. I've tried bonnet view and I like that somewhat but I personally feel that looking over the back of the car I can tell what the back end is doing at the sacrifice of maybe coming into a corner too sharp or wide.
x DeadTaco x- Painter
Re: Project Cars: What view and device do you use?
I pretty much change views depending on what I drive. For example, in our current FG1000 series, I am using third person camera, however when I do GT racing, I do first person (Non-Helmet). As for my device, I use a game pad.
Plagued Almond- Race Number : 18
Re: Project Cars: What view and device do you use?
Thrustmaster TX Base
Thrustmaster 458 Challenge GTE Rim
Basherboards CPX Adaptor
Fanatec Clubsport V2 Pedals
In cockpit view with about a 70 FOV
hillcrest34
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