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What are you excited about for Forza 6?

21% 21% [ 4 ]
26% 26% [ 5 ]
16% 16% [ 3 ]
37% 37% [ 7 ]
0% 0% [ 0 ]

Total Votes : 19


Project Cars: What view and device do you use?

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Project Cars: What view and device do you use?

Post by AIRAKITH on Fri May 29, 2015 8:25 am

COCKPIT/HELMET & MADCATZ PRO RACING WHEEL 
FRONT WHEEL CAM TO GET FAMILIAR WITH A TRACK I DONT KNOW...
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AIRAKITH


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Re: Project Cars: What view and device do you use?

Post by ReadingRich on Fri May 29, 2015 9:44 am

I use cockpit cam and pad. I did think of using helmet cam but having ridden motorbikes on and off for the last 20 years I found the post box style slot far too small and not really what looking out of a helmet is like.
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ReadingRich

Race Number : 95

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Re: Project Cars: What view and device do you use?

Post by AIRAKITH on Fri May 29, 2015 10:18 am

For everyone: you can move the seat forward or back in cockpit/helmet views (not sure about the other views) by assigning the buttons Smile and then you can change the distance of the cameras too in settings.


Last edited by AIRAKITH on Fri May 29, 2015 10:25 am; edited 1 time in total
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Re: Project Cars: What view and device do you use?

Post by ReadingRich on Fri May 29, 2015 10:23 am

It was more the way you can see more of the helmet liner than you can wearing a real lid, it's like they just stuck a go pro in a helmet and said that what it looks like. It's not the view I get out of my Nolan or the AGV before that
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Race Number : 95

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Re: Project Cars: What view and device do you use?

Post by Dominic Mako on Fri May 29, 2015 1:10 pm

I'm a controller user. It's on my bucket list to get a playseat and wheel/pedals, but that's not int he cards right now.

Regarding view, I usually stay with cockpit for open wheel cars, and hood/bonnet view for other cars. I find the MoTeC style display on the actual wheel is easier to read and gives more information than the little module at the bottom right of the game screen anyway.

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Race Number : 32

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Re: Project Cars: What view and device do you use?

Post by Clark GriswoId on Fri May 29, 2015 4:09 pm

hood view or roof view depending on car. Controller.

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Clark GriswoId

Race Number : 3

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Re: Project Cars: What view and device do you use?

Post by RetPetty on Fri May 29, 2015 6:05 pm

I use an xb1 controller, view is incar so I can see my toes dancing on the peddles.

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Race Number : 7

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Re: Project Cars: What view and device do you use?

Post by CallMehDarkside on Fri May 29, 2015 7:23 pm

Thrustmaster TX Racing Wheel with Leather GT TM 28 Racing Wheel

Astro A40 Gaming Headset

InCar View with Hands and wheel turned off

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Race Number : 25

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Re: Project Cars: What view and device do you use?

Post by RetPetty on Fri May 29, 2015 7:34 pm

how do you race if your wheel is turned off. glad your hands are turned off too.

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Re: Project Cars: What view and device do you use?

Post by x DeadTaco x on Sat May 30, 2015 5:10 am

I've been racing third person from day one and still do.

I use a game pad too so, makes things interesting. I've tried bonnet view and I like that somewhat but I personally feel that looking over the back of the car I can tell what the back end is doing at the sacrifice of maybe coming into a corner too sharp or wide.

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Re: Project Cars: What view and device do you use?

Post by Plagued Almond on Sat May 30, 2015 8:05 am

I pretty much change views depending on what I drive. For example, in our current FG1000 series, I am using third person camera, however when I do GT racing, I do first person (Non-Helmet). As for my device, I use a game pad.
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Re: Project Cars: What view and device do you use?

Post by hillcrest34 on Sun May 31, 2015 2:08 pm



Thrustmaster TX Base
Thrustmaster 458 Challenge GTE Rim
Basherboards CPX Adaptor
Fanatec Clubsport V2 Pedals

In cockpit view with about a 70 FOV

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